Pistol Whip: Official Game Guide Pistol Whip: Official Game Guide

Pistol Whip: Official Game Guide

    • USD 9.99
    • USD 9.99

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PistolPistol Whip wants to teach you the way of the gun in the same way that Rock Band wanted to teach you the way of the guitar.

And that’s a very specific goal, because Rock Band didn’t teach you anything about actually playing the guitar. Instead it let you mimic the motions of playing, while giving you a sense of what it feels like to shred your way through a solo.

Pistol Whip pulls off the same trick: It won’t actually teach you anything about aiming or firing a gun, but it allows you emulate famous pop culture killers like John Wick while pretending to be a preternaturally talented assassin yourself. It’s interested in selling the fantasy, not any practical application of a real-world ability.

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Pistol Whip is designed as a kind of psychedelic version of Superhot, filled with pulsing lights, bright colors, and simplistic but evocative environments and character models that are all synced to the beat of the music. Your own body is represented by one — or two, if you decide to dual wield — floating guns. Who you are doesn’t matter in this game, you’re not a character. You’re you, in other words. And the game sees you as the angel of death. I never knew I needed a game that made me feel like John Wick after dropping a tab of particularly strong acid, but here we are.

LEARNING TO SHOOT, WHILE ALSO DANCING
Pistol Whip is a rhythm VR game currently out on Steam and the Oculus store, with support for both tethered Oculus headsets and the stand-alone Oculus Quest. I played it on the Oculus Quest, because the extra freedom was more than worth the visual downgrade necessary to cram the game onto the portable headset.


Each scene has you moving down a corridor, gun in hand, as enemies step out of the shadows or warp in to try to take you down. Your job is to shoot them before they shoot you, and that job is made very simple due to the generous auto-aiming that’s turned on by default.

I understood how to play within five minutes. Within 10 I was trying new things, moving in a way that felt like the game was choreographing an action scene in real time. Pistol Whip is fun right off the bat, but after a few rounds I started to understand how to anticipate the likely places enemies would be, to put some rounds in that direction even before I saw them, and how to duck and weave to avoid bullets while always returning fire.



If I had to step out of the way of a column that blocked my view, I knew that an enemy would likely be waiting on the other side, and I’d be swinging my gun at him even before I finished the move, turning a dodge into a multi-step attack that destroyed the attacker before they could even raise their gun.

It felt amazing, and it’s made even better by how well the action syncs up to the beat of the music. My arms and legs were tired and I was out of breath after just a few songs, but I desperately wanted to keep playing. Pistol Whip isn’t just a stylish rhythm/murder game, it’s also a damned good workout.

The $24.99 game (with crossbuy on the Oculus platform, so one purchase gets you a copy on both the Quest and tethered headsets) comes with 10 scenes, each one synced to its own song. The developer says that more are on the way, in a combination of free and for-pay DLC. Those 10 songs play very differently across the three difficulty levels, and Pistol Whip comes with a few clever modifiers that help to completely change how you play through each scene.

GÉNERO
Arte y espectáculo
PUBLICADO
2020
26 de agosto
IDIOMA
EN
Inglés
EXTENSIÓN
30
Páginas
EDITORIAL
Buidler Game
VENDEDOR
FANDOM STUDIO
TAMAÑO
39.8
MB