William Gibson returns with his first novel since 2010’s New York Times–bestselling Zero History.
Where Flynne and her brother, Burton, live, jobs outside the drug business are rare. Fortunately, Burton has his veteran’s benefits, for neural damage he suffered from implants during his time in the USMC’s elite Haptic Recon force. Then one night Burton has to go out, but there’s a job he’s supposed to do—a job Flynne didn’t know he had. Beta-testing part of a new game, he tells her.
The job seems to be simple: work a perimeter around the image of a tower building. Little buglike things turn up. He’s supposed to get in their way, edge them back. That’s all there is to it. He’s offering Flynne a good price to take over for him. What she sees, though, isn’t what Burton told her to expect. It might be a game, but it might also be murder.
Once again, a compelling view of future america. Dark and dependent parallel track decades apart. Some compelling new characters but, unfortunately, self contained. A full meal but not a trilogy feast.
I a fanboy (@ age 65) of Gibson's last 3 trilogies.
Now I a suddenly struggling to understand just about everything he's put into this huge novel.
“Don't Give Up, “Cause You Have Friends"—those synapses just tend to overheat more than they have b4.
Will update when I—If I—finish.
"Meh" : A Haiku Review
Gibson is classic.
This is nothing to care about.