What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters?
In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, these four find themselves faced with an impossible choice: pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed. Armed only with salvaged equipment, secondhand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade. And even if they succeed, the deadliest part of their journey may well be what awaits them at its end.
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Why have you not listened to this?
No seriously, why? You will ask yourself the same ever living question as you enjoy the antics of four of the most mismatched people survive.
They’re just NPCs right?
Although I’ve never played a tabletop role playing game, I’ve loved RPGs since Final Fantasy III came to the US. I think this story should appeal to a large number of fans of role playing games of any variety.
I really enjoyed the way the author interwove the tales of a group playing a tabletop RPG with a group of NPCs (Non Playable Characters) from the same campaign. There were some fun twists and surprises along the way. Like any good book, this one tells a complete story, yet leaves you wanting more.
The characters are well written and are brought even more to life in the audiobook because of the great job the narrator does.
If you are a fan of medieval adventure, you should enjoy this even if you’ve somehow never tried any sort of RPG. VERY HIGHLY RECOMMENDED FOR FANS OF ROLE PLAYING GAMES, especially those set in our past.