The day starts like any other, venturing into spider-bear territory to rescue Bennie’s sister.
Turns out there’s a lot of space that the Peacekeepers don’t go near - go figure, spider-bear territory is on that list.
And that’s just the start of their adventure. Things get interesting, quick! By interesting, I mean horrifying, of course.
Their old friend Xarrix calls with a job. A job that sounds straightforward and easy. That should have been their first clue. With nothing else on their plates, the crew of the Ghost find themselves in a sector of space deemed “untameable” by the Galactic Commonwealth, working with a warlord with some pretty big plans. That should have been the second clue.
Too bad none of the crew are detectives.
Learning from his past dealings with the crew of the Ghost, Xarrix assigns one of his own to stay aboard the Ghost to keep an eye on the crew and make sure they behave themselves - as if that was possible.
What’s worse, it’s someone the team knows and don’t particularly like.
And then there’s the space battles and grilled cheese.