3ds Max Basics for Modeling Video Game Assets: Volume 1 3ds Max Basics for Modeling Video Game Assets: Volume 1

3ds Max Basics for Modeling Video Game Assets: Volume 1

Model a Complete Game Environment and Export to Unity or Other Game Engines

    • 79,99 US$
    • 79,99 US$

Lời Giới Thiệu Của Nhà Xuất Bản

A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs.

Key Features: The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. This series of modeling exercises is the result of having taught over one thousand video game students the fundamentals of 3d modeling. Often, teachers are not fully trained in teaching the concepts of 3d modeling. This text, written for self-paced learning helps those instructors. Includes instructions and project files for exporting the finished project environment into a 3d game engine, Unity. Appendices include additional 3ds Max tool instructions. A companion site includes working 3ds Max project files for Chapters, a 3ds Max user interface and 3ds Max short cut keys and more.

THỂ LOẠI
Máy Vi Tính & Internet
ĐÃ PHÁT HÀNH
2019
15 tháng 4
NGÔN NGỮ
EN
Tiếng Anh
ĐỘ DÀI
440
Trang
NHÀ XUẤT BẢN
CRC Press
NGƯỜI BÁN
Taylor & Francis Group
KÍCH THƯỚC
174
Mb
3DS Max: A Step-by-Step Approach 3DS Max: A Step-by-Step Approach
2011
Learning Autodesk 3ds Max 2010 Foundation for Games Learning Autodesk 3ds Max 2010 Foundation for Games
2012
Learning Autodesk 3ds Max 2008 Foundation Learning Autodesk 3ds Max 2008 Foundation
2013
Autodesk 3ds Max 2015 Essentials Autodesk 3ds Max 2015 Essentials
2014
Vectorworks for Theatre Vectorworks for Theatre
2016
Poly-Modeling with 3ds Max Poly-Modeling with 3ds Max
2012
Fundamentals of the Speech and Language Sciences Fundamentals of the Speech and Language Sciences
2024
3ds Max Basics for Modeling Video Game Assets 3ds Max Basics for Modeling Video Game Assets
2021