A Big Ship at the Edge of the Universe
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- $6.99
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- $6.99
Publisher Description
A crew of outcasts tries to find a legendary ship before it falls into the hands of those who would use it as a weapon in this science fiction adventure series for fans of The Expanse and Firefly.
A washed-up treasure hunter, a hotshot racer, and a deadly secret society.
They're all on a race against time to hunt down the greatest warship ever built. Some think the ship is lost forever, some think it's been destroyed, and some think it's only a legend, but one thing's for certain: whoever finds it will hold the fate of the universe in their hands. And treasure that valuable can never stay hidden for long. . .
PUBLISHERS WEEKLY
White's assured debut is an entertaining throwback with some fun worldbuilding and two great lead characters. In the distant future, well after space has been colonized, almost all humans have magic powers, conveniently divided into RPG-like classes (machinists are great with tech, fatalists are perfect shots, etc.). One of the few who doesn't is Boots, a former space rebel and reality TV star who makes a living producing fake salvage maps for desperate space captains, including her former captain, Cordell. While trying to avoid his retribution for her fraud, she runs across star race car driver Nilah, who has just survived an attack by a mysterious mage and a group of murderous mercenaries. Cordell captures them and brings them onto his ship, where they immediately meet the crew and help fight off an attack. As the adventure continues, plenty of White's action doesn't hold up to serious scrutiny, and some expository dialogue is painful ("Malik has sleep magic. Keeps them young," one person explains to Boots, who presumably already knows how sleep magic works). But this space adventure is calling back to an era when such flaws were woven into the genre, and readers looking for a modern take on it, complete with many female and nonwhite characters, will be pleased.
Customer Reviews
Big Science-Fantasy Fun
After the initial skepticism fades of a space-adventure-mystery that also incorporates magic, wizards and spells, the goofy characters and charm of a clever, smarty-pants sci-fi writer settles in and finds a smile hasn’t left your face since you opened this book.
Let’s just say, if your suspension of disbelief is feeling a little rusty, you better bring out a polishing cloth. This ain’t no space opera. It’s more who-dunnit with every imaginable subgenre crammed in for good measure.
It might seem like overkill to some — the hyperactive imagination of an adolescent with no focus and quick fingers to thumb through a really big thesaurus. But the clever wordplay and fun plot unfolding, would reveal that kind of criticism to be a fool’s observation.
This a writer who is determined to wise-crack you into submission. “You WILL giggle and let your imagination go wild today, or you can’t have your puddin’” — more austere devotion to wacky than lazy crossover distraction.
The author’s mind may be a jumbled hoarder of genre trope, but if the adventure is bound to be this delightful, hoard away!
A good read, shy of great
A really fine contribution to the sci-fi literature coming out, and with some significant value. The author’s choice of telling the story through character perspective works very well here – as does the choice to have sub themes include navigating a world built by and for others from the perspective of someone who is not part of that. And the antagonist in this book is incredible.
My cons for the book carry forward into the second one as well, and may into the third: the characters themselves are flat. Sure, there’s development and body to them - but it’s scripted, and an old script at that, being read aloud to you. Think table-read vs seeing an actor on stage. Table-reads are good and fun, too – just, not the same as seeing a performer at their zenith. Unfortunately in this case, too, that triteness can become distracting; you know what will happen at the end about 1/3 of the way into the story if you’ve even casually dabbled in popular sci-fi tv and stories from the past twenty years, to say nothing of having read classic science fiction/authors. The quick typecasting of characters – only to have that largely affirmed – makes it easy to divest in them, which for a perspective-driven story seems problematic.
The novelty isn’t with the characters but the world-building, which is where this story really excels and gets it right. The magical realism is fantastic and from my takeaway somewhat fresh in the sci-fi space, with only a few other authors outside of like the Star Wars space really taking that element from classic fantasy and adding spaceships and such.
Maybe I’ll try the sequel??
Decent story, marred by the inclusion of unnecessary “magic” that really functioned just like technology, for the most part. So why not just make it technology?