



A World Without Heroes
-
-
4.6 • 255 Ratings
-
-
- $9.99
Publisher Description
Jason tumbles into a quest to save a magical in this #1 New York Times bestselling start to Brandon Mull’s Beyonders fantasy series.
Jason Walker has often wished his life could be a bit less predictable—until a routine day at the zoo ends with Jason suddenly transporting from the hippo tank to a place unlike anything he’s ever seen. In the past, the people of Lyrian welcomed visitors from the Beyond, but attitudes have changed since the wizard emperor Maldor rose to power. The brave resistors who opposed the emperor have been bought off or broken, leaving a realm where fear and suspicion prevail.
In his search for a way home, Jason meets Rachel, who was also mysteriously drawn to Lyrian from our world. With the help of a few scattered rebels, Jason and Rachel become entangled in a quest to piece together the word of power that can destroy the emperor and learn that their best hope to find a way home will be to save this world without heroes.
PUBLISHERS WEEKLY
Mull (the Fablehaven series) launches the Beyonders trilogy with a dark tale that updates classic tropes with solid contemporary characters. Thirteen-year-old Jason is transported (via hippopotamus gullet, no less) from Colorado to Lyrian, a magical world ruled by the despotic sorcerer Maldor. After witnessing some horrific deaths and learning the history of Lyrian, Jason discovers that his quest to return home might be impossible without defeating Maldor, which can only be done by finding the syllables of a long-lost magic word that erases itself from the memory of those who utter it. He's given this task by the Blind King, the last man to discover the word, who also introduces him to Rachel, another refugee from Earth. Mull throws some magical creatures including a race that can be dismembered and still live and plenty of challenges at Jason and Rachel, who must use their wits to survive. Death and betrayal often dominate the plot, but Mull moves his story at a brisk pace, preventing the tragedies from overwhelming the adventure, while offering ample action and feisty dialogue to keep fantasy lovers entertained. Ages 8 12.
Customer Reviews
Great book
This book is great it's a very intiresting story. If you liked fable haven you will like the beyonders
excellent, but warning to young readers
This book was an excellent read, however I caution parents of young readers that this book contains extremely disturbing accounts of torture and fearful things. While a perfectly good read for kids over 12, I would be hesitant to present this book to younger audiences. The book also contains good themes and an amazing "truth" regarding heroism. That is that most "heroics" happens mostly through choices made during seemingly random events rather than through pursuit of a particularily "heroic" lifestyle. Much the same message as Harry Potter when he declaims his rising popularity when first forming the DA. A worthy cliffhanger leaves us wanting to buy the next chapter of the story when released next year. Congratulations to Brandon on this work. Something missing, however was the set of questions at the end to be used for post-reading discussion like at the end of Fablehaven.
Fum
Chum is fum ¯\_(ツ)_/¯
All jokes aside, this is actually one of my favorite books ever. Pretty fast paced action, but still has a medieval/fantasy vibe. I read the whole series in about a month 😅