Alfred Kropp: The Thirteenth Skull
Before The 5th Wave, there was Alfred Kropp. This third book in Rick Yancey's lauded series was called "perfect" by Rick Riordan, and James Patterson said that the "action is fast, furious, and nonstop--and so is the fun." Now the books feature a bold and exciting new look for the next generation of readers to fall in love with.
Alfred Kropp thought he was finally safe, but he was wrong. Not only is someone out to kill Alfred, but the very people sworn to protect him now want to use him and his abilities for deadly means. And if Alfred isn't careful, he may not be getting out of this adventure alive . . .
Just right for fans of James Patterson and Anthony Horowitz, the third book in this acclaimed series from New York Times bestselling author Rick Yancey brings all the thrills, action, and humor to a rewarding close.
After saving the world in The Extraordinary Adventures of Alfred Kropp, our regular-guy hero is unceremoniously returned to foster care in Knoxville, Tenn. Hounded at school as a freak, living with wretched "professional" foster parents, Alfred is bored and depressed. He believes he's hit bottom until he is kidnapped, first by rogue OIPEP agent Mike Arnold, then by the Office of Interdimensional Paradoxes and Extraordinary Phenomena itself, at which point his classmates' harassment seems idyllic by comparison. For reasons Alfred doesn't immediately understand, his presence is vitally necessary to foil Arnold, who, after being fired by OIPEP, stole two ancient artifacts from the agency's vault: a ring belonging to King Solomon, and a vessel containing thousands of demons that have been locked inside for 3,000 years (and are really pissed off about it). Teamed with Op Nine, OIPEP's top agent, Alfred heads out on a whirlwind mission to recover the artifacts, traveling to the Sahara, Chicago and home again as the planet erupts in his wake. The emotional core of this novel involves likeable Alfred's unresolved issues about the death of his mother at age 12, and his sense of loss is palpably heartbreaking. The villain Arnold's issues remain far murkier, his motivation subsumed by the same Hollywood action-flick pyrotechnics explosive showdowns, multiple near-brushes with death that made the first book a hit with kids who might otherwise be playing video games. Ages 12-up.