An Introduction to Computer Graphics for Artists An Introduction to Computer Graphics for Artists

An Introduction to Computer Graphics for Artists

    • ‏54٫99 US$
    • ‏54٫99 US$

وصف الناشر

An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered.

Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist.

All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.

النوع
كمبيوتر وإنترنت
تاريخ النشر
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٨ يوليو
اللغة
EN
الإنجليزية
عدد الصفحات
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الناشر
Springer London
البائع
Springer Nature B.V.
الحجم
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‫م.ب.‬
Computer Graphics for Artists: An Introduction Computer Graphics for Artists: An Introduction
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Introduction to Computer Graphics Introduction to Computer Graphics
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3D Modeling & Animation 3D Modeling & Animation
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Fundamentals of Computer Graphics Fundamentals of Computer Graphics
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GPU Pro 360 Guide to Geometry Manipulation GPU Pro 360 Guide to Geometry Manipulation
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The Algorithms and Principles of Non-photorealistic Graphics The Algorithms and Principles of Non-photorealistic Graphics
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Deathstroke (1991-) #12 Deathstroke (1991-) #12
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The New Titans (1994-) #87 The New Titans (1994-) #87
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Spatial Visualization and Professional Competence Spatial Visualization and Professional Competence
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Computer Graphics for Artists: An Introduction Computer Graphics for Artists: An Introduction
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