Archaeogaming Archaeogaming

Archaeogaming

An Introduction to Archaeology in and of Video Games

    • US$29.99
    • US$29.99

출판사 설명

A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces.


“[T]he author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.”—Antiquity


Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record.

From the introduction:

Archaeogaming, broadly defined, is the archaeology both in and of digital games…  As will be described in the following chapters, digital games are archaeological sites,  landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture… Archaeogaming does not limit its study to those video games that are set in the past or that are treated as “historical games,” nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game—from Pac-Man to Super Meat Boy—can be studied archaeologically.

장르
논픽션
출시일
2018년
6월 18일
언어
EN
영어
길이
236
페이지
출판사
Berghahn Books
판매자
Ingram DV LLC
크기
4.4
MB
Archaeology Archaeology
2012년
Inauthentic Archaeologies Inauthentic Archaeologies
2016년
Art and Archaeology Art and Archaeology
2013년
Reclaiming Archaeology Reclaiming Archaeology
2013년
Archaeology and Archaeological Information in the Digital Society Archaeology and Archaeological Information in the Digital Society
2018년
Digital Heritage and Archaeology in Practice Digital Heritage and Archaeology in Practice
2022년
Machine-Created Culture Machine-Created Culture
2024년
The Routledge Handbook of Archaeology and the Media in the 21st Century The Routledge Handbook of Archaeology and the Media in the 21st Century
2024년
Practical Archaeogaming Practical Archaeogaming
2024년