Art, Design and Technology: Collaboration and Implementation Art, Design and Technology: Collaboration and Implementation
SpringerBriefs in Computer Science

Art, Design and Technology: Collaboration and Implementation

    • $44.99
    • $44.99

Publisher Description

This book examines how digital technology is being used to assist the artists and designers.  The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user.  Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces.  Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations.  The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives.  This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created.

Art installations are harnessing modern technology to process information and to display it.  Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.

GENRE
Computers & Internet
RELEASED
2017
May 30
LANGUAGE
EN
English
LENGTH
100
Pages
PUBLISHER
Springer International Publishing
SELLER
Springer Nature B.V.
SIZE
1.2
MB

More Books Like This

(Re)Searching the Digital Bauhaus (Re)Searching the Digital Bauhaus
2008
Exploring Digital Design Exploring Digital Design
2010
Digital Da Vinci Digital Da Vinci
2014
Culture and Computing Culture and Computing
2020
Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality
2022
Everyday Innovators Everyday Innovators
2006

More Books by Rae Earnshaw

Technology, Design and the Arts - Opportunities and Challenges Technology, Design and the Arts - Opportunities and Challenges
2020
State of the Art in Digital Media and Applications State of the Art in Digital Media and Applications
2017
Creativity in Art, Design and Technology Creativity in Art, Design and Technology
2023
Research and Development in the Academy, Creative Industries and Applications Research and Development in the Academy, Creative Industries and Applications
2017
Research and Development in Art, Design and Creativity Research and Development in Art, Design and Creativity
2016
Expanding the Frontiers of Visual Analytics and Visualization Expanding the Frontiers of Visual Analytics and Visualization
2012

Other Books in This Series

Developing Sustainable and Energy-Efficient Software Systems Developing Sustainable and Energy-Efficient Software Systems
2023
The Amazing Journey of Reason The Amazing Journey of Reason
2019
Health Informatics in the Cloud Health Informatics in the Cloud
2012
Guide to Cisco Routers Configuration Guide to Cisco Routers Configuration
2012
Cyber Security Cyber Security
2013
Autonomous Robotics and Deep Learning Autonomous Robotics and Deep Learning
2014