Artificial General Intelligence Artificial General Intelligence
The MIT Press Essential Knowledge series

Artificial General Intelligence

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How to make AI capable of general intelligence, and what such technology would mean for society.


Artificial intelligence surrounds us. More and more of the systems and services you interact with every day are based on AI technology. Although some very recent AI systems are generalists to a degree, most AI is narrowly specific; that is, it can only do a single thing, in a single context. For example, your spellchecker can’t do mathematics, and the world's best chess-playing program can’t play Tetris. Human intelligence is different. We can solve a variety of tasks, including those we have not seen before. In Artificial General Intelligence, Julian Togelius explores technical approaches to developing more general artificial intelligence and asks what general AI would mean for human civilization.

Togelius starts by giving examples of narrow AI that have superhuman performance in some way. Interestingly, there have been AI systems that are superhuman in some sense for more than half a century. He then discusses what it would mean to have general intelligence, by looking at definitions from psychology, ethology, and computer science. Next, he explores the two main families of technical approaches to developing more general artificial intelligence: foundation models through self-supervised learning, and open-ended learning in virtual environments. The final chapters of the book investigate potential artificial general intelligence beyond the strictly technical aspects. The questions discussed here investigate whether such general AI would be conscious, whether it would pose a risk to humanity, and how it might alter society.

النوع
كمبيوتر وإنترنت
تاريخ النشر
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٢٤ سبتمبر
اللغة
EN
الإنجليزية
عدد الصفحات
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الناشر
MIT Press
البائع
Penguin Random House LLC
الحجم
٦٣٨٫١
ك.ب.
Playing Smart Playing Smart
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Inteligencia artificial general Inteligencia artificial general
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Artificial Intelligence and Games Artificial Intelligence and Games
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Computer Games Computer Games
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Computer Games Computer Games
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Applications of Evolutionary Computation Applications of Evolutionary Computation
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Cryptography Cryptography
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Recommendation Engines Recommendation Engines
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Machine Learning, revised and updated edition Machine Learning, revised and updated edition
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AI Ethics AI Ethics
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Data Science Data Science
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Deep Learning Deep Learning
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Critical Thinking Critical Thinking
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Quantum Entanglement Quantum Entanglement
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Post-Truth Post-Truth
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Visual Culture Visual Culture
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Deep Learning Deep Learning
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Algorithms Algorithms
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