Artificial Intelligence in Games Artificial Intelligence in Games

Artificial Intelligence in Games

    • ‏67٫99 US$
    • ‏67٫99 US$

وصف الناشر

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have.

Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine.

This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.

النوع
كمبيوتر وإنترنت
تاريخ النشر
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٢٨ يوليو
اللغة
EN
الإنجليزية
عدد الصفحات
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الناشر
CRC Press
البائع
Taylor & Francis Group
الحجم
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‫م.ب.‬
Simulation with Python Simulation with Python
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AdvancED ActionScript 3.0 Animation AdvancED ActionScript 3.0 Animation
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Algorithms and Networking for Computer Games Algorithms and Networking for Computer Games
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Generic Data Structures and Algorithms in Go Generic Data Structures and Algorithms in Go
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Agile Artificial Intelligence in Pharo Agile Artificial Intelligence in Pharo
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Computers and Games Computers and Games
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Washy Wash! And Other Healthy Habits (Sesame Street) Washy Wash! And Other Healthy Habits (Sesame Street)
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The End of Oil The End of Oil
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Play Pretend with Elmo: Outer Space Play Pretend with Elmo: Outer Space
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Head, Shoulders, Knees and Toes on Sesame Street Head, Shoulders, Knees and Toes on Sesame Street
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And Tango Was Her Name-O And Tango Was Her Name-O
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The Impulse Society The Impulse Society
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