



Awesome Dog 5000 (Book 1)
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5.0 • 3 Ratings
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- $6.99
Publisher Description
Heads up, DOG MAN lovers! Watch out, readers of BAD GUYS! Robotic dog AWESOME DOG 5000 is in the neighborhood and he's. . . well, he's awesome.
Marty, Ralph, and Skyler might make the ultimate secret combo when battling alien-slime ninjas in their favorite video game, but in real life they're just regular kids. That is, until the three best friends discover Awesome Dog 5000, a robotic dog with very real power-ups. Awesome Dog can "bark" a sonic boom, "walk" at speeds over three hundred miles per hour, and "fetch" with an atomic cannon. Life for Marty, Ralph, and Skyler just got a major turbo-boost!
Attention, readers! AWESOME DOG 5000 is a wild action-comedy told through a mix of text and black-and-white illustrations, with a mystery to solve at the end. Can you handle the awesomeness?
PUBLISHERS WEEKLY
Marty Fontana's fifth-grade year starts with an unwelcome move to a new town and three glaring social faux pas: accidentally introducing himself as "Farty Montana," scoring the winning basket for the wrong team in gym class, and failing to bring a sack lunch to avoid the unappealing cafeteria options. Invited to join the "Zeroes Club," Marty finds a place to be himself, but he goes up against a slighted scientist after he finds a robotic, rocket-propelled dog in his new house, then unintentionally crashes a party thrown by Dr. Crazybrains. As his name suggests, Crazybrains is a caricature of the mad-scientist-bent-on-revenge archetype. This first installment in a planned series is rapidly paced and absurdist, invoking the cartoonish sensibility and visual style of the animated series Dexter's Laboratory. While character development occurs (in a final scene, Marty sticks with the "Zeroes" over a more popular group), Dean's debut invests heavily in ridiculous twists and silly depictions, such as Dr. Crazybrains's transformation into "a little bunny with twenty-foot-tall butt cheeks." This will find the most appeal with readers looking for engaging chapter books with illustrated elements. Ages 8 12.