Basic Math for Game Development with Unity 3D Basic Math for Game Development with Unity 3D

Basic Math for Game Development with Unity 3D

A Beginner's Guide to Mathematical Foundations

    • US$39.99
    • US$39.99

출판사 설명

Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation.
This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls.
Throughout this book, you learn and examine the concepts and their applications in a game engine.

You will:
Understand the basic concepts of points and vectors and their applications in game developmentApply mathematical concepts to modern video game functionality, such as spherical and box collidersImplement autonomous behaviors, including following way points, facing a target, chasing an object, etc.

장르
컴퓨터 및 인터넷
출시일
2019년
12월 5일
언어
EN
영어
길이
421
페이지
출판사
Apress
판매자
Springer Nature B.V.
크기
9.7
MB
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