Beginning 3D Game Assets Development Pipeline Beginning 3D Game Assets Development Pipeline

Beginning 3D Game Assets Development Pipeline

Learn to Integrate from Maya to Unity

    • ‏54٫99 US$
    • ‏54٫99 US$

وصف الناشر

This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.
The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.

What You Will Learn
Build a thorough knowledge of the 3D game asset production workflowUnderstand how each phase leads up to the next oneKnow how 3D assets are implemented into UnityTexture, rig, and animate the 3D modelExport and import the 3D asset or modelUnderstand the iterative design process

النوع
كمبيوتر وإنترنت
تاريخ النشر
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٤ ديسمبر
اللغة
EN
الإنجليزية
عدد الصفحات
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الناشر
Apress
البائع
Springer Nature B.V.
الحجم
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‫م.ب.‬
Maya 8 for Windows and Macintosh Maya 8 for Windows and Macintosh
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Autodesk Maya 2022 Basics Guide Autodesk Maya 2022 Basics Guide
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Parametric Modeling with Autodesk Fusion 360 Parametric Modeling with Autodesk Fusion 360
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Character Rigging and Advanced Animation Character Rigging and Advanced Animation
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Parametric Modeling with Autodesk Inventor 2022 Parametric Modeling with Autodesk Inventor 2022
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Parametric Modeling with Autodesk Inventor 2020 Parametric Modeling with Autodesk Inventor 2020
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