Blood, Sweat, and Pixels

The Triumphant, Turbulent Stories Behind How Video Games Are Made

    • 4.6 • 139 Ratings
    • $14.99
    • $14.99

Publisher Description

NATIONAL BESTSELLER

“The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne

Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.

Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

GENRE
Business & Personal Finance
RELEASED
2017
September 5
LANGUAGE
EN
English
LENGTH
304
Pages
PUBLISHER
Harper Paperbacks
SELLER
HARPERCOLLINS PUBLISHERS
SIZE
1.7
MB

Customer Reviews

kmrkushal ,

perfect story

very amazing book with amazing stories

Words over my hammy ,

Fantastic!

Great insights into how great games are made and the struggle to combine technology and the arts! Thank you

Aeonofgods ,

Awesome, insightful book

I went in with the expectation to learn some details about game development. There was that and so much more. To hear all these details and behind the scenes struggles about some of my favorite games puts things into perspective. Thanks for taking the time to tell these stories Jason!

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