The long, dangerous dungeon crawl is over, and Mukohda and his familiars are finally homeward bound! After what felt like ages underground, Mukohda’s long overdue for some R&R back in Karelina, and this time he isn’t going to let anyone stand in between him and a golden chance to lounge about and not spend every hour of every day fearing for his life. Nothing could convince him to throw himself back into trouble. Nothing!
Unfortunately for Mukohda, it’s only a matter of time before his decisions catch up with him and trouble comes calling whether he likes it or not. You can’t fly across several countries on an ancient dragon without turning a few heads, after all, and this time around, “trouble” has pointy ears, a terrible work ethic, and a pathological obsession with dragonkind even more intense than Mukohda’s desire to not get involved with any of this nonsense. What shenanigans will Mukohda’s self-proclaimed best friend in the whole wide world drag him into this time?
Not As Good
I can tell that you are trying to do too much. The art work was terrible and the story was slow and not as funny. You needed to have writers that you give them the gist of the story and they formulate a strong storyline for your review. Please keep the main story fun and interesting. Don’t let it suffer.