Catians: Volume 1
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- $9.99
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- $9.99
Publisher Description
Cats have been disappearing in the wake of a ravenous monster borne of forbidden magic, and three teens are tasked with stopping the onslaught. Spirited from their homes in the Appalachian hills, Chicago suburbs, and California Bay Area, hardworking Riley, gamer Alex, and booksmart Sidney find themselves talking to cats in the Florida Keys, granted magical powers, and asked to save the world. Assisted by a motley cast of purr machines, from the stout-slinging King of the Cats to the falconry aficionado Master Cat, the trio embarks on a global quest, battling villains from real-life cat folktales in order to recapture an ancient cat god's powerful relics. Along the way, they must cultivate their powers to control the elements, ally with a secret order of wizard-historians, juggle jobs, deal with parents, make sure the cat's food bowl is still full…and maybe, just maybe, learn to work together. Fixed-layout graphic novel with 140 color pages.
Issue #1: The Second Tail - Stray cat Felix leads a happy life skimming milk from his human friend Rose's convenient store, until the local protection racket turns violent. To save Rose's life, Felix breaks his vows and shares an ancient secret. Unfortunately, Rose uses her newfound knowledge to mix revenge and forbidden magic, unleashing a monstrous abomination that forces the mysterious Council of Cats to launch a global quest for the Relics of the divine Great Cat.
Issue #2: Cat's Choice - Cats are disappearing in the wake of a monster borne of forbidden magic, and the Council of Cats task three teenagers with stopping the onslaught. Spirited from their homes in the Appalachian hills, Chicago suburbs, and California Bay Area, hardworking Riley, gamer Alex, and booksmart Sidney find themselves talking to cats in the Keys, granted magical powers, and asked to save the world. Meanwhile, a sword-wielding apprentice learns the creature's next move and must warn the cats.
Issue #3: Cat's Quest - From their secret island in the Keys, the Council drafts Riley, Sidney and Alex into the ranks of the Guardians: humans granted magic by divine feline Relics. As the teens grapple with their new responsibility to stop an amorphous monster, sword-wielding wizard Ian crashlands at the island with an urgent warning…too late. While the Council scrambles to keep the enemy at bay, Ian transports the teens to safety at Tildrum's Pub, where the King of the Cats dispenses magic-laced stouts and life advice to her loyal patrons.
Issue #4: Cat's Magic - Amid the magic-laced stouts of her enchanted pub, the King of the Cats challenges Riley, Sidney and Alex to take their first steps toward mastering the magical powers needed to right a deadly wrong. But when a dire message interrupts their training, the teens must head home, turning to their feline pals to help them channel their new abilities while juggling parents, video games, and sleep. Meanwhile, the King investigates the enemy's location–and picks up more than she bargained for.
Issue #5: Beware the Cat - The King of the Cats unbinds a centuries-old spell sealing the grave of a maniacal wizard who long ago stole the Relic needed to stop a grave threat. The wizard refuses to hand it over, however, forcing Riley, Sidney and Alex to push their fledgling magical and teamwork abilities to the limit to save themselves and their cats, much less the world…a struggle complicated by the wizard's warning that the cats might have secrets of their own.