Choosing and Using Digital Games in the Classroom Choosing and Using Digital Games in the Classroom
Advances in Game-Based Learning

Choosing and Using Digital Games in the Classroom

A Practical Guide

    • ‏69٫99 US$
    • ‏69٫99 US$

وصف الناشر

This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary.  Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.  The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.

النوع
تخصصات مهنية وتقنية
تاريخ النشر
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٢٩ سبتمبر
اللغة
EN
الإنجليزية
عدد الصفحات
٤٣٦
الناشر
Springer International Publishing
البائع
Springer Nature B.V.
الحجم
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‫م.ب.‬
Transactions on Edutainment III Transactions on Edutainment III
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e-Learning by Design e-Learning by Design
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Visual Informatics: Sustaining Research and Innovations Visual Informatics: Sustaining Research and Innovations
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Advances in Web Based Learning - ICWL 2008 Advances in Web Based Learning - ICWL 2008
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String Theory and M-Theory String Theory and M-Theory
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Gamification 101: How to Bring Joy Back to Learning By Making Your Classroom Gameful Gamification 101: How to Bring Joy Back to Learning By Making Your Classroom Gameful
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Marketingkonzept am Beispiel von Nutella Marketingkonzept am Beispiel von Nutella
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Learning Games Learning Games
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Serious Games Analytics Serious Games Analytics
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Gamification in Learning and Education Gamification in Learning and Education
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Instructional Techniques to Facilitate Learning and Motivation of Serious Games Instructional Techniques to Facilitate Learning and Motivation of Serious Games
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A Guide to Designing Curricular Games A Guide to Designing Curricular Games
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Describing and Studying Domain-Specific Serious Games Describing and Studying Domain-Specific Serious Games
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