Battle-scarred and cynical, Conyr survives as a guard in Eretria's foulest prison for one reason. He watches his back. When he's blackmailed into breaking Dru out of prison, staying safe becomes impossible.
A young priest from an enemy city, Dru has come to Eretria on a mission. But he has a big problem. He can't remember what his mission is. And the ruling elite of both cities intend to discover it by any means necessary.
Together, Conyr and Dru must navigate a maze of power-hungry rivals, desert assassins, and magical attacks if they wish to live.
Deep beneath the city itself long-dead gods kindle to life—and they are angry. For the young priest's lost memory holds more than the key to his past, but also the fates of two cities.