Codename Salamander
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- $2.99
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- $2.99
Publisher Description
Salamander, the fourth planet in the Horsehead System, 270 light-years from the Solar System, is a good planet for colonizing. Weather conditions are descent. There are deserts, savannahs, mountains, lakes, and forests. Like any other planet it also has dangerous animals, but giant lizards are not a native species, so why are dinosaurs like Tyrannosaurus Rex terrorizing the native tribes? Where did they come from? Even though humans have established a mining town, there are others who have an interest in Salamander. Master Scout Terrex Stonewall and his nephew Scout Bret Grayson have signed a one-year contract to work for Salamander Mining Ventures.
Bret Grayson has an eidetic memory, which means he never forgets anything. He is a genius and his mind sees things differently from what other people see. He is a trained xenologist and Salamander Mining Ventures hired him to study one of the indigenous tribes on Salamander. That is the official reason, but he soon finds out that he was actually hired by the Solar Government because of his unique mind. After the real purpose of his presence on Salamander is revealed to him, events begin to unfold quickly and he is propelled across the Galaxy to regions unknown. His uncle, the legendary Master Scout Terrex Stonewall, has his own agenda, known only to him. Grayson discovers how little he actually knows about his uncle and Stonewall’s real identity and reason to be on Salamander.
There is something on this planet the humans want to keep for themselves. It would give them access to a device that would make it possible for the humans to become the most powerful species in this part of the Galaxy and beyond. However, it seems the Spiders, the Anorians, the Accilla, and most other species already know about the device and all of them are willing to start a war with the humans to keep them from sole ownership of what is buried beneath Outpost Salamander. There is just one problem—nobody knows how to unlock the secret. Only the brilliant mind of Bret Grayson may be able to decipher the symbols on the artifacts an ancient race left behind. When Gorana, a sexy Anorian female, makes Grayson an offer he can’t refuse, he is forced to form an uneasy alliance with her. To make matters worse, the Spiders and the Anorians also want to be present should Grayson be successful in unlocking the key to the device, and they, too, find a way to be part of Grayson’s scientific team. Grayson soon discovers that even he may not be able to decipher the symbols. At the same time, Stonewall has to deal with a threat from within the Solar Union. The Military High Command has a sinister plan and the job of thwarting the plot is thrown into Stonewall’s lap.