Communities of Innovation Communities of Innovation

Communities of Innovation

How Video Game Makers Capture Millions of Dollars of Innovation from User Communities and You Can, Too!

    • $1.99
    • $1.99

Publisher Description

This Element is an excerpt from Changing the Game: How Video Games Are Transforming the Future of Business (ISBN: 9780132357814) by David Edery and Ethan Mollick. Available in print and digital formats.

Unleash user-driven innovation beyond your wildest imagination, for a fraction of the cost of creating it yourself!

Following its release, fans invested $16.5 million of labor in the World War II game Battlefield 1942--for free. Game companies have spent years learning to channel user passion into mutually beneficial work. These lessons are increasingly important to every industry because games aren’t the only products that attract communities of user innovators.

GENRE
Business & Personal Finance
RELEASED
2009
November 2
LANGUAGE
EN
English
LENGTH
9
Pages
PUBLISHER
Pearson Education
SELLER
Pearson Education Inc.
SIZE
551
KB

More Books Like This

The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition
2013
Big Bang Disruption Big Bang Disruption
2014
From Incremental to Exponential From Incremental to Exponential
2020
Innovation Reinvented Innovation Reinvented
2012
Game Plan Game Plan
2007
Big-Bang Disruption Big-Bang Disruption
2014

More Books by David Edery & Ethan Mollick

Goals and Games Goals and Games
2009
Changing the Game Changing the Game
2008
Training Today's People Training Today's People
2009