Computer Games and Instruction Computer Games and Instruction

Computer Games and Instruction

    • US$39.99
    • US$39.99

출판사 설명

There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games, over $7 Billion in 2005, and from the fact that over 200 academic institutions worldwide now offer game related programs of study. In view of the intense interest in computer games educators and trainers, in business, industry, the government, and the military would like to use computer games to improve the delivery of instruction. Computer Games and Instruction is intended for these educators and trainers. It reviews the research evidence supporting use of computer games, for instruction, and also reviews the history of games in general, in education, and by the military. In addition chapters examine gender differences in game use, and the implications of games for use by lower socio-economic students, for students’ reading, and for contemporary theories of instruction. Finally, well known scholars of games will respond to the evidence reviewed.

장르
컴퓨터 및 인터넷
출시일
2011년
4월 1일
언어
EN
영어
길이
564
페이지
출판사
IAP-Information Age Publishing, Inc.
판매자
Information Age Publishing
크기
16
MB
Adaptive Technologies for Training and Education Adaptive Technologies for Training and Education
2012년
Adaptive Instructional Systems Adaptive Instructional Systems
2019년
Distance Learning Distance Learning
2018년
Handbook of Improving Performance in the Workplace, Instructional Design and Training Delivery Handbook of Improving Performance in the Workplace, Instructional Design and Training Delivery
2009년
Building Expertise Building Expertise
2008년
What Works in Distance Learning What Works in Distance Learning
2005년