Computer Graphics from Scratch Computer Graphics from Scratch

Computer Graphics from Scratch

A Programmer's Introduction to 3D Rendering

    • $29.99
    • $29.99

Publisher Description

Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.

Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering.
 
You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view.
 
Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own.
Learn how to:
Use perspective projection to draw 3D objects on a 2D planeSimulate the way rays of light interact with surfacesAdd mirror-like reflections and cast shadows to objectsRender a scene from any camera position using clipping planesUse flat, Gouraud, and Phong shading to mimic real surface lightingPaint texture details onto basic shapes to create realistic-looking objects 
Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

GENRE
Computers & Internet
RELEASED
2021
May 13
LANGUAGE
EN
English
LENGTH
248
Pages
PUBLISHER
No Starch Press
SELLER
Penguin Random House LLC
SIZE
26.6
MB
3D Modeling, Animation, and Rendering: An Illustrated Lexicon 3D Modeling, Animation, and Rendering: An Illustrated Lexicon
2012
Learn 3D with Cheetah 3D 6 Learn 3D with Cheetah 3D 6
2012
The Art and Science of Digital Compositing The Art and Science of Digital Compositing
2008
Drawing in the Digital Age Drawing in the Digital Age
2012
Making Things See Making Things See
2012
Autodesk 3ds Max 2019: Arnold Essentials Autodesk 3ds Max 2019: Arnold Essentials
2018
Crafting Interpreters Crafting Interpreters
2021
Develop in Swift Fundamentals Develop in Swift Fundamentals
2020
Develop in Swift Fundamentals Develop in Swift Fundamentals
2021
The Swift Programming Language (Swift 5.7) The Swift Programming Language (Swift 5.7)
2014