Computer Graphics from Scratch Computer Graphics from Scratch

Computer Graphics from Scratch

A Programmer's Introduction to 3D Rendering

    • US$29.99
    • US$29.99

출판사 설명

Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.

Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering.
 
You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view.
 
Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own.
Learn how to:
Use perspective projection to draw 3D objects on a 2D planeSimulate the way rays of light interact with surfacesAdd mirror-like reflections and cast shadows to objectsRender a scene from any camera position using clipping planesUse flat, Gouraud, and Phong shading to mimic real surface lightingPaint texture details onto basic shapes to create realistic-looking objects 
Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

장르
컴퓨터 및 인터넷
출시일
2021년
5월 13일
언어
EN
영어
길이
248
페이지
출판사
No Starch Press
판매자
Penguin Random House LLC
크기
26.6
MB
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