Danger and Other Unknown Risks
A Graphic Novel
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- $10.99
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- $10.99
Publisher Description
"Easily my favorite book of the year.” —Tillie Walden, Eisner Award–winning creator of Spinning
A twisty, spellbinding adventure about a girl and her dog who want to save the world, Danger and Other Unknown Risks is the highly anticipated YA graphic novel debut from Eisner Award-winning and New York Times bestselling creators Ryan North and Erica Henderson.
I'm gonna tell you a story, and I'm gonna ask that you let me finish before you say anything.
Here’s the deal—on midnight of January 1st, 2000, the world ended. But it wasn’t technology that killed it: It was magic. Now, years later, the Earth has transformed. Magic works (sort of). People are happy (sort of). But this new world isn’t stable, and unless Marguerite de Pruitt and her canine pal, Daisy, do something about it, it’ll tilt into deadly chaos. Good thing they’ve been training their whole lives for this and are destined to succeed. Or so they think.
Ryan North and Erica Henderson, the bestselling masterminds behind Unbeatable Squirrel Girl, serve up a graphic novel that is equally laugh-out-loud adventure and emotional gut punch. A story about the search for truth, chosen family, and rebirth, the journey of Marguerite and Daisy seeks to ask one vital question: How far are you willing to go to save the world?
PUBLISHERS WEEKLY
North and Henderson (The Unbeatable Squirrel Girl) reteam to deliver a circuitous caper starring a magic-wielding teenage girl and her talking dog as they endeavor to save the world. Marguerite de Pruitt and her fluffy pooch Daisy live on an alternate Earth in which Y2K did, in fact, engender the collapse of civilization. Rather than being caused by computer glitches or political upheaval, however, it was instead brought about by magic. Now, an unknown number of years later, Marguerite is being trained in spell work by her uncle Bernard, who lived through the collapse and believes she's destined to stop dark magic from further destroying the universe. But while Marguerite shows promise in the mystical arts, she is filled with self-doubt. To save the world, Marguerite and Daisy must traverse mysterious, physics-bending realms; navigate collapsing timelines; and decipher references to 20th-century pop ephemera. Irreverent fight scenes interlocked with flashbacks to Marguerite's idyllic childhood balance laugh-out-loud humor with moments of pathos. Henderson's dynamic paneling, rendered using psychedelic hues and stark shadows, ground North's wry narrative asides to present a mind-bending and tenderhearted adventure. Ages 12–up.
Customer Reviews
Wait, what happens?
No matter how many times I read and reread this book, I just couldn’t follow the storyline. Towards the end I just didn’t know what was happening half the time.