



Dark Metropolis
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- $7.99
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- $7.99
Publisher Description
Sixteen-year-old Thea Holder's mother is cursed with a spell that's driving her mad, and whenever they touch, Thea is chilled by the magic, too. With no one else to contribute, Thea must make a living for both of them in a sinister city, where danger lurks and greed rules. Thea spends her nights waitressing at the decadent Telephone Club attending to the glitzy clientele. But when her best friend, Nan, vanishes, Thea is compelled to find her. She meets Freddy, a young, magnetic patron at the club, and he agrees to help her uncover the city's secrets???even while he hides secrets of his own. Together, they find a whole new side of the city. Unrest is brewing behind closed doors as whispers of a gruesome magic spread. And if they're not careful, the heartless masterminds behind the growing disappearances will be after them, too. Perfect for fans of Cassandra Clare, this is a chilling thriller with a touch of magic where the dead don't always seem to stay that way.
PUBLISHERS WEEKLY
Dolamore's urban fantasy introduces a city loosely based on culturally vibrant, politically repressive interwar Europe and plants a dark secret at its heart. The setting feels generically European; revolutionaries meet at the "Caf Rouge," and crowds flock to the "Lampenlight on Saturday night." But the diabolical plot that entangles Thea, a 16-year-old trying to make ends meet as her mother slides into insanity; her best friend, serious and purposeful Nan; and Freddy, a magician who can revive the dead, shows substantial originality. As Freddy interacts with Thea, he discovers that his guardians are misusing his powers to enslave the dead. Meanwhile, Nan finds herself among his victims, stripped of her memories. She fights to keep her promise to rescue fellow prisoner Sigi as they navigate their complicated relationship. Dolamore (Magic Under Stone) brings the elements of her complex storyline together with flair, and an extended climax provides closure and reveals new sides to the characters heroes, villains, and those somewhere in between all have strong motives. Though a sequel is planned, this installment stands alone. Ages 12 up.