Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.
The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.
Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.
Customer ReviewsSee All
Great book, eBook fail
The definitive work on design patterns (if you do OOP, you need this book), now demoted to eBook form. Code examples (code examples?!?) and diagrams captured in fuzzy jpeg--neither impossible nor pleasant to read.
Evaluate the sample before you buy.
If you're getting used to the new norm of industry ups and downs, and want to avoid becoming That G(uy/irl) Lugging Boxes Out During The Big Restructuring (a juicy photo opportunity for the local paper), this (eBook) edition can help. But for anyone who already has a pile of books, go ahead and grab the wood pulp edition. The print book, ingeniously indexed several ways, suffers no disadvantage relative to the eBook--weight and size aside.