Designing Games Designing Games

Designing Games

A Guide to Engineering Experiences

    • 4.4 • 5 Ratings
    • $33.99
    • $33.99

Publisher Description

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.

In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.
Create game mechanics to trigger a range of emotions and provide a variety of playExplore several options for combining narrative with interactivityBuild interactions that let multiplayer gamers get into each other’s headsMotivate players through rewards that align with the rest of the gameEstablish a metaphor vocabulary to help players learn which design aspects are game mechanicsPlan, test, and analyze your design through iteration rather than deciding everything up frontLearn how your game’s market positioning will affect your design

GENRE
Computers & Internet
RELEASED
2013
January 3
LANGUAGE
EN
English
LENGTH
416
Pages
PUBLISHER
O'Reilly Media
SELLER
O Reilly Media, Inc.
SIZE
6.4
MB

Customer Reviews

NyeGuy ,

Excellent, comprehensive and well written

I hardly give reviews. As an independent game designer working with a start up, this book has become the definitive resource for explaining concepts in my team. Jesse Shell's book is a good starter, but he meanders and loses focus. Sylvester doesn't waste a word.
Not only does this book hit every important point about design, development, story, mechanics, market, etc... it's also fun to read. (The sign of a great designer. )
I knew most of the concepts in this book, but I now problem solve with the concepts in a new way. I just love how this guy thinks.
If you are new to game design or production, or if you are experienced on AAA, this book is excellent. I had everyone on my team buy it.

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