Developing Graphics Frameworks with Java and OpenGL Developing Graphics Frameworks with Java and OpenGL

Developing Graphics Frameworks with Java and OpenGL

    • ‏62٫99 US$
    • ‏62٫99 US$

وصف الناشر

Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional (3D) scenes. The book explains the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.

You will learn how to combine the power of OpenGL, the most widely adopted cross-platform application programming interface (API) for graphics processing unit (GPU) programming, with the accessibility and versatility of the Java programming language.

Topics in this book include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting a scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework discussed throughout the book, you will gain a foundational knowledge that will allow you to adapt and extend that framework, leading to even more spectacular graphical results.

Author bios

Lee Stemkoski is a professor of mathematics and computer science. He earned his Ph.D. in mathematics from Dartmouth College in 2006 and has been teaching at the college level since. His specialties are computer graphics, video game development, and virtual and augmented reality programming.

James Cona is an up-and-coming software engineer who studied computer science at Adelphi University. Some of his specific interests include music, video game programming, 3D graphics, artificial intelligence, and clear and efficient software development in general.

النوع
كمبيوتر وإنترنت
تاريخ النشر
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٢٢ يونيو
اللغة
EN
الإنجليزية
عدد الصفحات
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الناشر
CRC Press
البائع
Taylor & Francis Group
الحجم
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‫م.ب.‬
Introduction to Computer Graphics Introduction to Computer Graphics
٢٠١٢
Mathematics for Game Programming and Computer Graphics Mathematics for Game Programming and Computer Graphics
٢٠٢٢
GPU Pro 360 Guide to Geometry Manipulation GPU Pro 360 Guide to Geometry Manipulation
٢٠١٨
OpenGL 4 Shading Language Cookbook OpenGL 4 Shading Language Cookbook
٢٠١٨
Principles of Computer Graphics Principles of Computer Graphics
٢٠٠٦
Basic Concepts for Computer Graphics Basic Concepts for Computer Graphics
٢٠١١
Java Game Development with LibGDX Java Game Development with LibGDX
٢٠١٨
Beginning Java Game Development with LibGDX Beginning Java Game Development with LibGDX
٢٠١٥
Game Development with Construct 2 Game Development with Construct 2
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