Developing Graphics Frameworks with Python and OpenGL Developing Graphics Frameworks with Python and OpenGL

Developing Graphics Frameworks with Python and OpenGL

출판사 설명

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.

You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.

장르
컴퓨터 및 인터넷
출시일
2021년
7월 6일
언어
EN
영어
길이
344
페이지
출판사
CRC Press
판매자
Taylor & Francis Group
크기
18.2
MB
Java Game Development with LibGDX Java Game Development with LibGDX
2018년
Beginning Java Game Development with LibGDX Beginning Java Game Development with LibGDX
2015년
Developing Graphics Frameworks with Java and OpenGL Developing Graphics Frameworks with Java and OpenGL
2022년
Game Development with Construct 2 Game Development with Construct 2
2017년