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Publisher Description

The digital image is all around us in the most obvious places. Every time we enter into the movie theater or turn on the DVD player, the digital image is present. Vin Diesel that master of elocution and complex conversations would not have a lucrative career without digital images. Most of the films we watch including the Harry Potter series, The Lord of the Rings, and the Star Wars trilogy would not be technologically possible without digital images. The same can be said about animated films, many television shows, and recent mixed genre films such as Kill Bill Volume One and Bowling for Columbine. Just 20 years ago, it was very uncommon to see two animated films in the same year, and it was not all that surprising to see two, three, and even more years slip away before a new animated film appeared. Now, it is common place for Pixar, Disney, Warner Brothers, and other animation studios to produce seven or eight films a year. The boom of animated films is so pronounced that for the past three years the Academy of Motion Pictures Arts and Sciences created a separate category for animated films. This can only be explained by the rise of the digital image. The impact of digital images is not limited to films in the entertainment industry. Now the digital permeates all live telecasts of sporting events. If you are a baseball fan, it is easy to imagine a scenario where the digital image pops up on your television screen. With a man on first and the pitcher in his stretch, the runner takes his lead. As he leans toward second you can see how far he is from firstbase as the television broadcast shows how many feet he is from the bag. Not to be outdone, football has utilized digital images in informative and obnoxious ways. It is common place when the kicker is about to kick a field goal to display on the field what the distance of the kick is and what the career percentages of success are for the kicker. During the game if you are bored with the action to this point, television stations, forever chasing the dollar, will periodically flash a digital image on the field of play as if it were a permanent part of the gridiron.

GENRE
Professional & Technical
RELEASED
2005
March 22
LANGUAGE
EN
English
LENGTH
36
Pages
PUBLISHER
Caddo Gap Press
SELLER
The Gale Group, Inc., a Delaware corporation and an affiliate of Cengage Learning, Inc.
SIZE
200.3
KB

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