Digital Creativity Digital Creativity
‫الكتاب رقم ‫32‬‬ - Integrated Series in Information Systems

Digital Creativity

Individuals, Groups, and Organizations

    • ‏84٫99 US$
    • ‏84٫99 US$

وصف الناشر

As the use of digital technology has grown, so necessarily has the body of research into its effects at the personal, group and organizational levels, but there is no one book that looks at how digital technology has specifically influenced creativity.  Digital Creativity: Individuals, Groups, and Organizations discusses all spectrums of influence that digital technologies have on creativity from the individual, team, and organization level.

This book offers a new kind of creativity model encompassing all three levels of creativity.  It combines each level into a unified creativity framework in which organizations regardless
of their industry types could benefit in reengineering their business processes as well as strategies. For this purpose, the book considers various factors that would affect creativity- individuals' digital efficacy, heterogeneity among members (i.e., age, gender,
races, tenure, education, and culture, etc), CMC (Computer-Mediated Communication), task complexity, exploitation, exploration, culture, organizational learning capability, and
knowledge networks among members.

This book introduces a theorized and systematic glimpse into the exciting realm of digital creativity.  It is organized with contents starting from individuals to teams and ultimately to organizations, each with various techniques and cases. Each chapter shows how individuals, teams, and organizations can become more creative through use of digital technologies.

النوع
كمبيوتر وإنترنت
تاريخ النشر
٢٠١٢
٢ ديسمبر
اللغة
EN
الإنجليزية
عدد الصفحات
١٦٨
الناشر
Springer New York
البائع
Springer Nature B.V.
الحجم
٢
‫م.ب.‬
Digital Transformation and Human Behavior Digital Transformation and Human Behavior
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Nordic Contributions in IS Research Nordic Contributions in IS Research
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Culture and Computing. Design Thinking and Cultural Computing Culture and Computing. Design Thinking and Cultural Computing
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Creativity and Rationale Creativity and Rationale
٢٠١٢
The Impact of Process Standardization and Task Uncertainty on Creativity in GSS Environments (Manuscripts) The Impact of Process Standardization and Task Uncertainty on Creativity in GSS Environments (Manuscripts)
٢٠٠٤
Gaming, Simulation and Innovations: Challenges and Opportunities Gaming, Simulation and Innovations: Challenges and Opportunities
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Data Analytics in Biomedical Engineering and Healthcare Data Analytics in Biomedical Engineering and Healthcare
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Digital Creativity Model and Its Relationship with Corporate Performance Digital Creativity Model and Its Relationship with Corporate Performance
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Synthetic Worlds Synthetic Worlds
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Advances in Research Methods for Information Systems Research Advances in Research Methods for Information Systems Research
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Knowledge Management for Development Knowledge Management for Development
٢٠١٤
Machine Learning Models and Algorithms for Big Data Classification Machine Learning Models and Algorithms for Big Data Classification
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Real-World Decision Support Systems Real-World Decision Support Systems
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Information Technology Governance in Public Organizations Information Technology Governance in Public Organizations
٢٠١٧