Digital Make-Believe Digital Make-Believe
    • $39.99

Publisher Description

Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value.

Useful for designers, undergraduates and researchers alike, this new research provide tools for understanding and applying make-believe in various contexts, ranging from digital tools to physical services. It takes the reader through a world of imagination and intuition applied into efficient practice, with topics including the connection of human-computer interaction (HCI) to make-believe and backstories, the presence of imagination in gamification, gameworlds, virtual worlds and service design, and the believability of make-believe based designs in various contexts. Furthermore, it discusses the challenges inherent in applying make-believe as a basis for interaction design, as well as the enactive mechanism behind it.

Whether used as a university textbook or simply used for design inspiration, Digital Make-Believe provides new and efficient insight into approaching interaction in the way in which actual users of devices, software and services can innately utilise it.

GENRE
Computers & Internet
RELEASED
2016
April 25
LANGUAGE
EN
English
LENGTH
186
Pages
PUBLISHER
Springer International Publishing
SELLER
Springer Nature B.V.
SIZE
2.3
MB
Future Interaction Design Future Interaction Design
2005
Interactive Media: The Semiotics of Embodied Interaction Interactive Media: The Semiotics of Embodied Interaction
2008
Interactive Storytelling Interactive Storytelling
2008
Handbook on Interactive Storytelling Handbook on Interactive Storytelling
2021
Boundaries of Self and Reality Online Boundaries of Self and Reality Online
2017
Ubiquitous Computing, Complexity and Culture Ubiquitous Computing, Complexity and Culture
2015
HCI Redux HCI Redux
2016
15 Short Walks in Cornwall: Land's End and Penzance 15 Short Walks in Cornwall: Land's End and Penzance
2024
15 Short Walks in Cornwall: Falmouth and the Lizard 15 Short Walks in Cornwall: Falmouth and the Lizard
2024
A Psychology of User Experience A Psychology of User Experience
2023
Imagination + Technology Imagination + Technology
2020
A Psychology of User Experience A Psychology of User Experience
2017
Interdisciplinary Insights for Digital Touch Communication Interdisciplinary Insights for Digital Touch Communication
2019
Sonic Interactions in Virtual Environments Sonic Interactions in Virtual Environments
2022
Building Better Interfaces for Remote Autonomous Systems Building Better Interfaces for Remote Autonomous Systems
2021
Studies in Conversational UX Design Studies in Conversational UX Design
2018
Distributed User Interfaces Distributed User Interfaces
2011
The Technology Acceptance Model The Technology Acceptance Model
2024