Don't Get Caught
-
- $10.99
-
- $10.99
Publisher Description
Oceans 11 meets The Breakfast Club in this funny book for teens about a boy pulled into an epic prank war who is determined to get revenge.
10:00 tonight at the water tower. Tell no one. —Chaos Club
When Max receives a mysterious invite from the untraceable, epic prank-pulling Chaos Club, he has to ask: why him? After all, he's Mr. 2.5 GPA, Mr. No Social Life. He's Just Max. And his favorite heist movies have taught him this situation calls for Rule #4: Be suspicious. But it's also his one shot to leave Just Max in the dust…
Yeah, not so much. Max and four fellow students—who also received invites—are standing on the newly defaced water tower when campus security "catches" them. Definitely a setup. And this time, Max has had enough. It's time for Rule #7: Always get payback.
Let the prank war begin.
Perfect for readers who want:
• books for teen boys
• funny stories
• heist stories and caper comedies
Praise for Don't Get Caught:
"This caper comedy about an Ocean's 11-style group of high school masterminds will keep readers guessing."—Kirkus Reviews
"Genre-savvy, clever, and full of "Heist Rules"…this twisty tale is funny, fast-paced, and full of surprises. Fans of Ocean's 11 or Leverage…will find a great deal to enjoy in Dinan's debut."—Publishers Weekly
"Not only is Don't Get Caught the best kind of underdog story—heartfelt and hilarious—but it's filled with genuine surprises up until the very last page, which features one of my favorite endings in recent memory. I'm highly inspired to prank someone right now." –Lance Rubin, author of Denton Little's Deathdate
"Witty, charming and always surprising...Call it Ocean's 11th Grade or whatever you like, Don't Get Caught snatched my attention and got away clean." –Joe Schreiber, author of Con Academy and Au Revoir Crazy European Chick
PUBLISHERS WEEKLY
For decades, the Chaos Club has pulled pranks at Max Cobb's high school, but when they frame Max and four other students for one of their escapades, he and the rest of the so-called Water Tower Five vow revenge. With heist-movie-obsessed Max as mastermind, the group embarks on a no-holds-barred game against an invisible enemy as they attempt to take down the Chaos Club and pull some epic pranks of their own. No pep rally or homecoming event is safe, no mascot or trophy off limits. Genre-savvy, clever, and full of "Heist Rules" like "If questioned, be evasive" and "Play to your crew's strengths," this twisty tale is funny, fast-paced, and full of surprises. Newcomer Dinan brings in numerous classic heist elements, including sleight-of-hand, code names, flashback sequences (to show what really happened along the way), and elaborate schemes, leading to one revelation after another. Fans of Ocean's 11 or Leverage properties Max himself holds dear in his personal playbook will find a great deal to enjoy in Dinan's debut. Ages 14 up.