The dreamhunting began as a beautiful thing, when Tziga Hame discovered that he could enter the Place and share the dreams he found there with other people. But Tziga Hame has disappeared and Laura, his daughter, knows that the art of projecting dreams has turned sour.
On St. Lazarus's Eve, when elite citizens gather at the Rainbow Opera to experience the sweet dream of Homecoming, Laura, determined to show them the truth, plunges them into the nightmare used to control the convict workers. The event marks the first blow in the battle for control of the Place, the source of dreams. Then, when Laura's cousin, Rose, uncovers evidence that the government has been building a secret rail line deep into the Place, Laura follows it to find out what lies at its end. As she struggles to counter the government's sinister plans, a deeper mystery surfaces, a puzzle only Laura can unravel, a puzzle having to do with the very nature of the Place. What is the Place, after all? And what does it want from her?
Inventive and richly imagined, Elizabeth Knox's Dreamquake, dramatic conclusion to the Dreamhunter Duet, will satisfy readers – whether or not they've read Book One.
"It is like nothing else I've ever read." -- Stephenie Meyer, The Twilight Saga
Knox's (The Vintner's Luck, for adults) debut for YA readers, the first in the Dreamhunter Duet, recalls Arkady and Boris Strugatsky's sci-fi masterpiece Roadside Picnic. Both tell of a mysterious geographic region (here called "the Place") with unusual powers and properties, and of the societal caste made up of those designated to explore it. The Place is where dreams originate; dreamhunters enter it, capture dreams in their minds, then return to "perform" them for the masses at the Rainbow Opera palace. The novel centers on 15-year-old Laura Hame, whose father Tziga is the legendary dreamhunter who discovered the Place as a young man. Laura is about to have her "Try," a coming-of-age ritual which will test her sensitivity to dreams. She succeeds and, a few days later, her father vanishes. Laura ventures into the Place to find him, but instead receives a letter from him, confiding in her the essence of the Place and saddling her with a terrible mission to clear up a mess of his own making. Knox's fascinating story imagines the intersection of a haunting dream-world with a gritty real world. A Regulatory Body oversees dreamhunters as if they were mundane laborers, maps point out the exact spots in the Place where certain dreams reside, and an industry emerges to sell eager customers the exact dreams they seek. And what Laura learns about how the government really uses dreams (especially in prison reform) makes for biting commentary. This fully imagined world will surely lure readers back for multiple readings. Ages 12-up.
Customer ReviewsSee All
Great book and sequel to Dreamhunter. Unique and interesting story, very well written.
An amazing story with a style of writing that is so different from what is usually liked that it takes a while to realize its excellent...hard to explain how amazing it is... One of those books that just has to be read to see it's greatness
Very creative! The writing is so much better than recent works in the same genre. The author doesn't spoon feed but allows the reader to use their imagination and intelligence to enter the story. Read these books a second time for an even richer experience!