E-Learning and Games E-Learning and Games

E-Learning and Games

10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers

    • $39.99
    • $39.99

Publisher Description

This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016.

The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.

GENRE
Computers & Internet
RELEASED
2016
June 3
LANGUAGE
EN
English
LENGTH
440
Pages
PUBLISHER
Springer International Publishing
SELLER
Springer Nature B.V.
SIZE
14.4
MB
Transactions on Edutainment XIII Transactions on Edutainment XIII
2017
Computer Vision, Imaging and Computer Graphics Theory and Applications Computer Vision, Imaging and Computer Graphics Theory and Applications
2020
Advances in Visual Computing Advances in Visual Computing
2021
Smart Multimedia Smart Multimedia
2020
Advances in Visual Computing Advances in Visual Computing
2018
Visual Informatics: Bridging Research and Practice Visual Informatics: Bridging Research and Practice
2009
E-Learning and Games E-Learning and Games
2017
E-Learning and Games E-Learning and Games
2019
Transactions on Edutainment XV Transactions on Edutainment XV
2019
Transactions on Edutainment II Transactions on Edutainment II
2009
Technologies for E-Learning and Digital Entertainment Technologies for E-Learning and Digital Entertainment
2008
Transactions on Edutainment I Transactions on Edutainment I
2008