"Adventurous and imaginative, Harian imbues the world of Demura with an infectious charm and energy, and just enough danger and darkness. A gorgeous fantasy that will hook readers from page one."—Madeleine Roux, New York Times-bestselling author of the Asylum series
Lovers of dark, high-octane adventure will be enthralled by Sarah Harian's Eight Will Fall, a genre-bending YA fantasy standalone, perfect for fans of Kendare Blake and Leigh Bardugo.
In a world where magic is illegal, eight criminals led by rebellious Larkin are sent on a mission to rid their realm of an ancient evil lurking beneath the surface. Descending into a world full of unspeakable horrors, Larkin and her crew must use their forbidden magic to survive.
As they fight in the shadows, Larkin finds a light in Amias, a fellow outlaw with a notorious past. Soon, Larkin and Amias realize that their destinies are intertwined. The eight of them were chosen for a reason.
But as the beasts grow in number and her band is picked off one by one, Larkin is forced to confront a terrible truth: They were never meant to return.
Larkin, 17, and her brother, Garran, toil in mines beneath the isle of Demura to unearth luminite, which is used to suppress outlawed magic. Treated as outcasts, the siblings are both Empaths, able to create powerful magic by siphoning the feelings and emotions of those around them. One day, Queen Melay wrenches Larkin and Garran from their home. She believes that a series of recent disappearances can be attributed to Otheil Kyran, a god of the underworld. Garran will be hurt, or worse, unless Larkin and seven others venture underground into the treacherous Reach to kill Kyran. It's not long before the team is attacked by vicious clawed creatures and the gruesome deaths begin; as the group closes in on its target, they learn more about each other and why they were chosen. The menacing, claustrophobic setting is chock full of horror elements, and author Harian (the Chaos Theory trilogy for adults) offers interesting insights into power's tendency to corrupt. However, muddled worldbuilding, thinly fleshed-out characters, and an underdeveloped romance significantly lessen the impact of an otherwise emotional journey of sacrifice and discovery. Ages 14 up.