Everyday Virtual and Augmented Reality Everyday Virtual and Augmented Reality
Human-Computer Interaction Series

Everyday Virtual and Augmented Reality

Adalberto Simeone 및 다른 저자
    • US$149.99
    • US$149.99

출판사 설명

This edited book introduces readers to the area of “Everyday Virtual and Augmented Reality”. With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc.
To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of the field, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.

장르
컴퓨터 및 인터넷
출시일
2023년
2월 18일
언어
EN
영어
길이
261
페이지
출판사
Springer International Publishing
판매자
Springer Nature B.V.
크기
37.3
MB
Virtual Reality and Augmented Reality Virtual Reality and Augmented Reality
2018년
Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation
2018년
Virtual, Augmented and Mixed Reality Virtual, Augmented and Mixed Reality
2016년
Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications
2020년
Virtual, Augmented and Mixed Reality: Design and Development Virtual, Augmented and Mixed Reality: Design and Development
2022년
Virtual, Augmented and Mixed Reality. Multimodal Interaction Virtual, Augmented and Mixed Reality. Multimodal Interaction
2019년
Interdisciplinary Insights for Digital Touch Communication Interdisciplinary Insights for Digital Touch Communication
2019년
Building Better Interfaces for Remote Autonomous Systems Building Better Interfaces for Remote Autonomous Systems
2021년
Sonic Interactions in Virtual Environments Sonic Interactions in Virtual Environments
2022년
Studies in Conversational UX Design Studies in Conversational UX Design
2018년
Distributed User Interfaces Distributed User Interfaces
2011년
The Technology Acceptance Model The Technology Acceptance Model
2024년