Exploring the Potential of Digital Game Based Learning in the EFL Classroom More Books Like This
Reconciling AUP's with digital games
2010
An Introduction to Game Studies
2008
Understanding Digital Games
2006
Using Games in the Language Classroom
2015
Increasing Student Engagement and Retention Using Immersive Interfaces
2012
Games and Speaking Activities
2006
Increasing Student Engagement and Retention Using Multimedia Technologies
2013
The Gamification Handbook - Everything You Need To Know About Gamification
2016
Media Literacy in Schools : Practice, Production and Progression
2007
Unlocking the Potential of Puzzle-based Learning : Designing escape rooms and games for the classroom
2021
Design of Technology-Enhanced Learning
2017
Emerging Web 3.0/Semantic Web Applications in Higher Education
2015
Increasing Student Engagement and Retention Using Mobile Applications
2013
The Active learning Handbook
2016
Increasing Student Engagement and Retention Using Social Technologies
2012