Extra Lives Extra Lives

Extra Lives

Why Video Games Matter

    • 4.3 • 22개의 평가
    • US$5.99

출판사 설명

Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know.
 
Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment.
 
Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions.
 
Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.

장르
논픽션
출시일
2010년
6월 8일
언어
EN
영어
길이
240
페이지
출판사
Knopf Doubleday Publishing Group
판매자
Penguin Random House LLC
크기
3
MB

사용자 리뷰

iKnerd ,

Interesting book....

This is an very interesting book. I went to school for game art and game design and wish this book existed while I was in school. The chapter "Braided" is the chapter that got me. Bissel spends some time with Jonathan Blow, the creator of Braid. To sum up this chapter, we gamers have been bamboozled, and have accepted these so called "awesome games" to a standard that we wouldn't necessarily accept in movies, books, or any other medium telling a story for that matter. I went through every game I ever thought was an amazing experience and compared them to my favorite movies and came to the conclusion that he's right. We need to hold some of these games to a higher standard than just good game play.

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