In her designer shoes and power suits, Vivien Monroe couldn’t be more out of place in the video game company she inherited from her eccentric father. Not only does she have to sort out her father’s last request and deal with a younger sister she barely knows, she has to go toe-to-toe with her father’s protégé—a man who makes her think about the last thing she should be thinking about right now.
With his thick-framed glasses and graphic tees, Liam Hale is the exact opposite of what she needs right now. His relaxed, out-of-the-box attitude reminds her too much of her father’s more exasperating quirks, but his dedication and quiet stubbornness begin to drive her crazy in a completely different way.
All Vivien wants is to get back to her life in New York, but someone is stealing the company’s best game ideas, and an FBI agent is sniffing around. She’ll save her father’s legacy for her sister and then she’s out of there—if she can leave Liam behind.