Feeder
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- $8.99
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- $8.99
Publisher Description
A monster-hunter teams up with super-powered teens to protect her brother in this fast-paced adventure novel that’s X-Men meets Men in Black.
Lori Fisher hunts monsters. Not with a sword or a gun, but with an interdimensional creature called Handler. Together they take down “feeders”—aliens who prey on mankind. When Lori touches a feeder, Handler’s impossibly large jaws appear and drag the beast into another dimension.
It’s a living—or was, until a job for the Lake Foundation goes wrong, and Lori stumbles across the Nix, a group of mutant teenagers held captive on the docks. Now the Lake Foundation is hunting Lori, and if they find Lori, they find Ben, the brother Lori would do anything to protect. There’s only one thing to do: strike first.
Lori teams up with the Nix to take on Lake, and to discover why the Nix were kidnapped in the first place. But as she watches their powers unfold, Lori realizes the Nix are nothing like her. She has no powers. She has…Handler. Maybe she’s not the monster hunter after all. Maybe she’s just the bait.
PUBLISHERS WEEKLY
In the canal city of Santa Dymphna in the Pacific Northwest, 16-year-old Lori Fisher supports herself and her younger brother by hunting down alien beings called feeders with her interdimensional partner, Handler, who communicates with her via text message. While hunting feeders, which take over human bodies to gruesome effect, Lori frees a group of superpowered teenagers called the Nix; they team up to stop their captor, who has nefarious plans for them. Set in a world altered by rising sea levels, this first YA novel from Weekes (the Rogues of the Republic trilogy) is chock-full of pop culture references (one of the Nix "might have wished for Captain Marvel, but she got Professor X") and diverse characters. Brazilian Iara uses a wheelchair, Filipino Hawk is bulletproof, and sparks fly between sharp-tongued shape-shifter Maya and ultracompetent Lori. The worldbuilding is thin, but the video-game-quick action scenes crackle with energy, and the banter among the heroes is rapid-fire as Weekes uses the action-adventure setup to explore self-acceptance, friendship, and what it means to be human. Ages 14 up.