Fields of Wrath
With the Great War over, the Renshai have won back the Fields of Wrath. As the survivors limp homeward, Tae Kahn--Subikahn's father--fears that a far larger and fiercer wave of enemy soldiers is headed toward them.
One Kjempemagiska and an army of their man-sized servants nearly defeated the entire Continent. This time, Tae is certain the ranks will include hundreds of these strong, magical, island-dwelling giants. The only hope for the peoples of the Continent is to regather their war-weary troops and convince the few magical beings of their own world to assist them.
It becomes a race against time as Tae, his friends, and his family struggle to convince the Continental generals of the danger; attempt to turn reluctant, antagonistic mages and elves into allies; spy on the giant Kjempemagiska sorcerors; and seek some means to defeat an enemy powerful beyond contemplation.