The four teen survivors from Streams of Babel face a new terroristic threat in a thriller that “will keep readers enthralled right up to the climax” (School Library Journal).
ShadowStrike poisoned the water of Trinity Falls two months ago. Now the Trinity Four, the teens most affected by the poison, have been isolated in a remote mansion under twenty-four-hour medical care while scientists on four continents rush to discover a cure. Meanwhile, US operatives scour the world for the bioterrorists responsible for this heinous crime, as two teen virtual spies, also infected, hunt for the criminals on the Internet. The danger remains real—for ShadowStrike has every reason to pursue the Trinity Four, and their evil plan will unleash a new designer virus that’s even deadlier than the first.
“Figuring out whom to trust gets harder for everyone, including the reader, and the narrative picks up speed. Sexual tension and fragile relationships are part of the story as much as the terrorist hunt is, and the two couples’ fears about their own possible impending mortality will captivate a high-school audience.” —Booklist
Plum-Ucci's underwhelming follow-up to Streams of Babel (2008) again explores the effects of bioterrorism on a group of teenagers who continue to suffer from being poisoned in an attack on their New Jersey town's water supply. The sequel picks up shortly after the first book, as Cora, Owen, Rain, and Scott deal both with the disease that threatens their lives and with the publicity associated with the attack. While the teenagers sort out their issues regarding their feelings for their parents (and each other), two teen hackers do their best to monitor the actions of ShadowStrike, the terrorist organization behind the attacks, whose members may be quite close. Unfortunately, as the narrative shifts among the six teenage characters, the story gets lost amid their angst, with pages and pages of introspection and miscommunication slowing down what little plot there is. The events that do take place often seem out of the characters' hands (excluding the denouement), with things simply happening to them, and the dialogue is rarely interesting enough to carry the book through these passages. Ages 14 up.