Game Programming Algorithms and Techniques 이 시리즈의 다른 책

Games, Design and Play Games, Design and Play
2016년
Game Design Vocabulary, A Game Design Vocabulary, A
2014년
Real-Time 3D Rendering with DirectX and HLSL Real-Time 3D Rendering with DirectX and HLSL
2014년
Multiplayer Game Programming Multiplayer Game Programming
2015년
Advanced Game Design Advanced Game Design
2017년
Unreal Engine VR Cookbook Unreal Engine VR Cookbook
2017년
Introduction to Game Design, Prototyping, and Development Introduction to Game Design, Prototyping, and Development
2022년
Game Programming in C++ Game Programming in C++
2018년