Game Programming Patterns Game Programming Patterns

Game Programming Patterns

    • 4,6 • 15 notes
    • 24,99 $US
    • 24,99 $US

Description de l’éditeur

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

GENRE
Informatique et Internet
SORTIE
2014
2 novembre
LANGUE
EN
Anglais
LONGUEUR
389
Pages
ÉDITIONS
Robert Nystrom
VENDEUR
Draft2Digital, LLC
TAILLE
5,8
Mo

Avis d’utilisateurs

Sublimeant ,

Amazing

Packed with super useful information for game programming. I read the whole book in a weekend, couldn't put it down.

The author's writing style is extremely clear and non-dry. I strongly recommend this book.

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