Gamification in Learning and Education Gamification in Learning and Education
Advances in Game-Based Learning

Gamification in Learning and Education

Enjoy Learning Like Gaming

Sang-Kyun Kim and Others
    • $159.99
    • $159.99

Publisher Description

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

GENRE
Professional & Technical
RELEASED
2017
September 19
LANGUAGE
EN
English
LENGTH
173
Pages
PUBLISHER
Springer International Publishing
SELLER
Springer Nature B.V.
SIZE
7.3
MB
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