Gamification in Learning and Education Gamification in Learning and Education
Advances in Game-Based Learning

Gamification in Learning and Education

Enjoy Learning Like Gaming

Sang-Kyun Kim 및 다른 저자
    • US$139.99
    • US$139.99

출판사 설명

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

장르
전문직 및 기술
출시일
2017년
9월 19일
언어
EN
영어
길이
173
페이지
출판사
Springer International Publishing
판매자
Springer Nature B.V.
크기
7.3
MB
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